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Qoole for Quake
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H.QLE
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Text File
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1997-09-04
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3KB
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75 lines
// QOOLE
// Brushes: 3
// Entities: 0
// Objects: 6
{ // Brush 0
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.00038 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -48.0 ) ( 500.0 0.0 -47.999977 ) ( 0.0 500.0 -48.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 48.000023 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999956 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.00038 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -48.0 ) ( 500.0 0.0 -47.999977 ) ( 0.0 500.0 -48.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 48.000023 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999956 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.00038 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -48.0 ) ( 500.0 0.0 -47.999977 ) ( 0.0 500.0 -48.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 48.000023 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999956 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 2
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 4
} // Object 0
{ // Object 1 :
Position: (-23.999996, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.333344)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3
} // Object 2
{ // Object 3 :
Position: (0.0, 0.0, 0.000008)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.0, 1.0, 0.541672)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (24.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 5
} // Object 4
{ // Object 5 :
Position: (0.000008, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.333344)
Brush: 2
} // Object 5